Logitech Wingman Force 3D
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List Price: Our Price: $34.99 You Save: $15.00 (30%) Availability: Usually ships in 1-2 business days Category: CE See more product details |
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I'm on my second one of these sticks... the first one I got from Amazon had a defective motor in it. Other than that, the initial feel of this stick is actually pretty good - better than I expected, based on the other reviews - and if I hadn't gotten a defective unit I'd probably give it a higher score. But taken with some of the other problems I've read about here, I have to think there are probably some real quality control issues with this stick. I can say definitively that this model is not nearly as solid as either MS's last force feedback stick or Logitech's previous model. But both of those sticks were built like tanks. At least the buttons all feel really nice on the Force 3D; solid but clicky and springy, and with a nice throttle with the perfect amount of resistance. The hat switch works well too - much better than my old Sidewinder Precision Pro (and it's concave now, just to update what an earlier reviewer said about previous revisions).
As for the force feedback itself, it's not the best but it's not bad either. If you're a flight simmer you will probably appreciate having force feedback - this is not really a stick that's intended for other types of games. It's a flight stick, and it does add a lot to the realism of flight sims to be able to feel things like ground bumps and aerodynamic forces on your airplanes (some sims even let you feel things like turbulence). The force effects by default are strong enough, but you can make them stronger if you want to (some people have complained that the effects feel weak, but you can really crank them up with Logitech's included utility). It can be surprisingly forceful given how light the stick is. That said, the motors do feel like they're straining if you really crank it up.
Centering is always an issue with force feedback sticks because they rely on the motors for centering rather than springs. Some people prefer a standard stick for this reason. Unlike some older force feedback sticks that use a combination of cables and motors for centering and other non-force effects, this stick seems to use only motors, so the centering doesn't feel very smooth - it feels very digital, like the motors have a certain number of levels (which feel like detents) where they will allow the stick to rest. It's hard to explain, but the result is if you push the stick in one direction, it's almost like it "clicks" as it goes through the various levels of resistance from the motors. This is constant and there's no way around it; you just have to get used to it. It's not that hard, but it's definitely a different feel from an analog stick that uses cables and springs for centering.
Some have complained about stick sensitivity with this model; I haven't had a problem in Flight Simulator 2004, which is all I've used it for. Even with the loose "dead spot" when centered, if you just take the stick sensitivity down a couple notches in the game settings it's absolutely fine. The centering right in the middle is definitely a bit loose but it doesn't seem to really matter much, and it's a common issue with most force feedback joysticks.
Overall, I'm glad I purchased mine, but I would probably have rather paid more for a better stick. I feel this is priced about what it's worth. Whether you want force feedback or not is a question in itself; if you're not sure, this is a good stick to test out, being as cheap as it is.
About two weeks ago, however, both the twist-handle AND the X-axis went bad, within a few days of each other. The twist-handle (which I used for rudder/yaw control) response became twitchy, expecially around the center, despite my smoothest possible input. For example, if I were to twist it slightly to the right, it would think it was fully twisted to the right, and sometimes even fully to the left.
The X-axis (which I used for roll/aileron control) began responding only to cetain areas of the normal movement. For example, when I moved it about halfway to the left, it would think it was in the center.
Basically, I think the stick just wore out, but I expected it to last a bit longer for the price.
The FF is ok, nothing special, but once you have it set up with your comp and your game (this took quite a while and a lot of experimentation), I won't go back to non-ff. I actually get a feel for when my plane will stall, which is so necessary in flight sim games (been playing il2 FB). The on-stick throttle is pretty good and is not loose.
My biggest problem with this product is that the center spring doesn't really center, and seems to be in the ++ section a bit (upper right), which sometimes causes my plane to roll or pitch forward.
All in all, ok stick for the money. FF is great, but I'll be heading toward a better, more expensive stick after this.