Logitech Wingman Force 3D
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List Price: Our Price: $34.99 You Save: $15.00 (30%) Availability: Usually ships in 1-2 business days Category: CE See more product details |
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My ol' faithful stick is a Saitek Cyborg 3d.. a very sturdy, non FF piece of kit with a good strong snap to center. I fancied a change of scene, without losing much money, and the Wingman Force 3d seemed to fit the bill. Fortunately, my fears of RSI and sprained wrists were allayed when, whilst using the test program during installation, I found out that the forces the stick can generate were actually fairly moderate. Whilst its certainly strong enough to give you a good feedback, its no arm wrestler.
After being used to the Saitek, the 'slack' feel of the un-forced Wingman was a bit of a shock. The default 'return to center' forces dont work anywhere near as well as a good old fashioned spring, especially near the center point, where the motors seem to have less leverage. The result is that the joystick doesn't always snap to center too well. Its fairly easy to 'feel' the center of the joystick whilst playing though, so once your used to it, you actually feel the benefit of a much lighter stickload.
My main critisism of the Force effects is that they tend to be a little bit 'clunky' in feel.. the action is perhaps not as smooth as a sprung stick. This is something of a feature of FF joysticks though.. they can never compete with the 'smoothness' of a mechanical spring. Its something you soon get fairly used to, and in fact tend to forget about once your having fun wrestling the stick forces around.
So far, I've tested the stick with Edge of Chaos, Starlancer, Il2 Sturmovik, CFS3 and the Freespace2 game that was packaged with the stick (not the retail version I might add). Once a few settings are tweaked, the stick works well with the 'space' sim games, where there is little need for proper force feedback until you fire your guns or crash into something. It certainly adds to the excitement and immersion to 'feel' when something explodes nearby. Sturmovik also performed well, with stalls and takeoffs/landings feeling very realistic and firing cannons gets very satisfying indeed. CFS3 however, has issues; there seems to be a half second delay in the feedback forces, so if you let go of the stick after a roll it will oscillate indefinately hard left and hard right.. not good for the stick OR your virtual airplane. Being a generally buggy, resource hungry peice of software, CFS3 is probably at fault here though, not the Wingman.
Setting up the stick was painless, quick and easy. The aforementioned test program is an excellent idea too. Ive not used the programming software yet, but I tend to stick with the default in-game setup anyway (I prefer to take the programming software off the task bar for a few extra fps). There aren't as many buttons on the WMF3D as many joysticks.. but theres all you need for most flight sims. The throttle is OK too, but doesn't really offer as fine a control as the one on the Saitek, so formation flying/inflight refuelling might cause some problems.
I worry about durability and longevity.. its not as well made as my Saitek, but if it lasts 12 months it will probably have been worth it.
To summarize, if you want force-feedback at a resonable price.. the WingMan Force is a good solution. Its pretty obvious though that with current technology Force Feedback comes at a cost in precision. I'll certainly be keeping my old Saitek stick nearby for playing non-Force games, but where its available FF is such great fun I'll certainly use the Wingman.